• Tag Archives Spirit Callers
  • Off The Beaten Path 5: Anniston, Alabama, ASA

     

     

     

    Near the heart of the Reclaimer movement in Atlanta, Georgia, ASA were any number of small towns. Just across the Georgia/Alabama border is one such town, Anniston. Before and throughout most of the war Anniston drifted along, another sleepy town well removed from real conflict. When the ASA began military operations in Mexico long simmering tensions erupted.

     

    What had been a sleepy paper mill town exploded in racial tension. At first attacks were subtle, targeting the poorest Hispanic families. As the conflict in Mexico escalated and spilled into Texas so did the attacks on innocent people inside the Anniston going so far as to see a resurgence of the Klan and events such as public lynching’s. This racial violence was not unique to Anniston, as crimes targeting Hispanics surged across the ASA, particularly in the Southern states.

     

    As the US continued to destabilize leading up to the Purge, the Church of the Reclaimer took up roots in Anniston. Religious fervor tapped into the fears of the town and was able to shape it. In the years before the Purge Anniston was a central training facility for the Church’s bombers. Coordinating with other small and medium sized towns already affiliated with the Church thousands of sleeper agents were decimated through the US, and then ASA leading up to the Purge.

     

    The years that followed the embargo and reassertion of national governments have not been kind to the people of Anniston. For years, the city was home to a host of investigators, law enforcement, and mercenaries conducting sweeps searching Church radicals and militants. The post war economy of the city all but non-existent. Government aid was brought in to support the survivors.

     

    For all this Anniston has not fallen into the obscurity of history. Much of the city remains a burned out husk of its former self. While Atlanta has licked its wounds and covered over its scars Anniston was never able to fully recover. Because of this, there has been a steady growth of Post War tourism, people looking to explore the horrors of war, without the dangers of the Wastes. This has made Anniston ideal.

     

    Story Seeds

    Memories: While the Church’s influence may have been scrubbed from the surface, there may still be a strong underground presence within the community. This underground faction may be looking to recruit muscle willingly or not. PCs displaying any kind of supernatural ability may find themselves kidnapped.

     

    Lost Souls: A fog of regret and misery floats over the town of Anniston. This is a real effect left over from of those that died in the town during the Purge. While not an actual Bridge or Gate with the right influences one may easily form.  For this reason the Templar, Spirit Callers and Keepers have all taken interest in the town. While neither faction has made a move yet, the Templar and Callers sit on the edge of a discovery the Keepers are sworn to prevent.



  • Off The Beaten Path 3: The Northern Stelae Park, Axum, Ethiopia

     

    Northern Ethiopia is home to the semi-autonomous city-state of Axum. It is a city of conquerors and the conquered. Once a seat of power for the Kingdom of Aksum, this progenitor nation predates Christianity by a century or more. With the advent of the Purge these are only a few of the details lost to the modern world.

     

    Central to present day Axum is the Northern Stelae Park, a holy site and presumed graveyard marked by ancient stone markers rising eight to twenty-four meters in height. These Stelae or gravestones are presumed to be markers for kings and warlords of a forgotten kingdom. Recovered documentation indicate that both the Obelisk, the tallest of the still standing Stelae, and King Ezana’s Stele were moved to Italy at one point. Records as to how, why, and when the Stelae were recovered are unclear.

     

    Each of the Stelae within the park are ornately carved, almost as if they were small buildings with false doors and windows.  The carvings are intricately detailed, possessing markings, which can no longer be translated accurately.

     

    Open to the public, the park is often visited by new age and mystic types, attempting to reconnect with older spiritualities or spirits themselves. This effort is not entirely without merit. Anyone visiting the site possessing the Realm Sense Focus can feel Grave resonance. This resonance is noticeably stronger than an average graveyard. Those with Ghost Sight may pick up faint wisps or trails through the park, along with the sensation of danger, or immanent battle.  These sensations are strongest at the Obelisk of Axum.

     

    Characters attempting to use the Spirit Travel Ability within the Stelae Park do not need to roll to Slip The Body as long as they posses a single level or more in Spirit Travel.

     

    Things Best Left In The Past

    Both Spirit Callers and the Church of Unua take a heightened interest in the Stelae Park. The Spirit Callers see the park as a link to the Grave while the Unuans believe Axum may have been either Eden or a recreation of it. While the city lacks other resonance sites, the carvings on the Stelae are enough to indicate a clear link to the unified city.

     

    Both Baronies have been locked in a three-way stalemate over control of Axum with the Keepers. While the Keepers do acknowledge the park’s historical value they fear it is a sleeping Gate to the Grave. That alone is reason enough to have the entire site wiped clean and the Stelae destroyed.

     

    Between the lines of war are the Qdus Arbanya, a small coven of native Lucids that work to undermine all three Baronies though bureaucratic movements circumventing plots to take legal control or alter the area in any way. The Qdus Arbanya takes exceptional precautions to avoid intervening directly working through proxy companies and special interest groups. Their operatives are not above manipulating new age tourists into taking action on their behalf without ever revealing who they really are, or what their goals may be. With the presence of the Callers, Unuans, and Keepers the Qdus Arbanya have become adept at playing one off the other and keeping suspicions high and pointed at other Baronies.

     

    Players finding their way to Axum could easily be drawn into this four-sided conflict.