• Tag Archives Scavenger
  • Chatham House 3: Flynn

    The Chatham House articles discuss people that may be inserted into campaigns as ready made NPCs to add flavor or detail to your world. The character’s discussed in the Chatham House often have ties to various organizations, Baronies, Corporations, Governments, but operate outside the normal protocols.

    While Gabrielle Flynn had dreams of making it big as a child growing up in the slums she never really knew what big was. At some point, about the age of eight there was a recognition that it was living in the places you saw on TV instead of watching them on TV. For a child living in a government rehoming zone though there were very few ways to reach that goal. Fewer if one wished to accomplish this feat legally.

    It wasn’t long before Flynn found her passion though, prewar technologies. By her teen years she had amassed a reasonable amount of junk, scrap and other discarded buts that the local Scavs couldn’t find a profitable use for. While it took another decade Flynn eventually became adapt at putting these devices back together again.

    Now in her late forties the Flynn as she’s sometimes called maintains a deceptively successful shop on the edge almost on the boarder of the nearby tent community. Processing all the gear and trinkets the Scavs think they can’t get a proper price for selling themselves and repairing things that do come in.

    Even the corporate archaeologists or dig groups broker with Flynn for components missing from their latest finds that wouldn’t have done the typical Scav any good on the streets. This kind of reputation comes with some degree of notoriety most people want to avoid. More than once Flynn has had to deflect corporate buyout bids and once a black ops team that nearly flattened the shop.

    Story Seeds:
    If a campaign goes into the Wastes the Flynn is an excellent resource. Able to provide maps, local or and some gear as well as repairs she knows what’s really valuable out there and it’s more than a mounted light gun. Flynn may need help in procurement or protection depending on her latest score.

    GM Note: There are more reasons to explore the Wastes than a lost super weapon. Some sections of modern society are far more interested in the ascetic over the function of prewar tech. Things such as intact cars or home appliances can be worth far more than their present day counter part. Paintings, books, even music and movies can be exceptionally valuable.

  • Character Templates Part 3: The Scavenger

    It’s time to get out of the city and look at what we’ve lost. The Great War ravaged the world leaving wide swaths of dead or desolate land known as the Wastes. Few willing live in the Wastes, yet there are some small communities hoping to escape the constant scrutiny of the cities, gangs preying on those that venture out without taking proper security even wild beasts that have adapted to the harsh environmental.

    Now might be a good time to ask why anyone would linger or even want to live in such a desolate environment and the answer is simple. Amidst the rubble and ruin are relics from before the Great War. Pieces of history that were scourged in the brief time the Recamiers held the world in a theocratic strangle hold. It is for these lost treasures that Scavengers or Scavs as they are commonly known risk the dangers of the Wastes. There is more than one urban legend about a Scav making their fortune on nothing more than a truck load of toasters or the data from a clothing manufacturer’s dress designs.

    Each Template assumes the Character is a New Lucid and spends only the Character Creation Points for their Trees. This leaves Players their Experience and Lucid Points to customize and add unique qualities to the Character.


    The Scav


    History 6 Strength 4 Dexterity 4
    Skills: Skills: Skills:
    Career: Scav 3 Climbing 2 Dodge 1
    BG: Tent City Resident 3 Lift 2 Melee 2
    Traits: Pack Mule 3 (S) Weapons of opportunity 1
    Lucid 6 Vehicle 1
    Contact: Smuggler 3
    Constitution 5 Senses 6
    Skills: Skills:
    Fasting 4 Perception 2
    (Specialty) Water Conservation 4 Scrounging 5
    Fortune 5 Wisdom 5 Intelligence 3
    Skills: Skills: Skills:
    Bargain Finder 5 Domestic 1 Exotic Weapons 2
    Gambling 3 Geography: Wastes 4 Firearms 2
    Street Smarts 1 Lock Picking 2
    Maintenance: Vehicles 2
    Maintenance : Choose One 1
    Mental 3 Expression 5
    Skills: Skills:
    Negotiations 2 Subterfuge 4
    (Converted Points for Intelligence) Wit: Street Deals 4

    The Scav has two general focuses in their Skills, surviving in the Wastes and making the most off of anything they find while out there. Should they find themselves in a punch up the Scav can handle just about any weapon out there from a broken chair leg to a old embanked artillery.

    In our next Character Template we continue to skirt the city heading underground with the Sewer Rat.