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  • Fractured Alabama

    Saturday we were in Gadsden, Alabama at the Dragon Quills. It was great to see a comic book and game shop on main street. On top of their great location, they are running great games. Namely a demo of Fractured Kingdom.

    We had a great time, and it was awesome being able to introduce something new. If you are in the area stop by and pick up a copy.

    Dragon Quills

    506 Broad St
    Gadsden, Alabama 35901
    Phone (256) 549-1979



  • Chatham House 6: The Reader

    The Chatham House articles discuss people that may be inserted into campaigns as ready made NPCs to add flavor or detail to your world. The character’s discussed in the Chatham House often have ties to various organizations, Baronies, Corporations, Governments, but operate outside the normal protocols.

    Books, three century old antiquated media. Who has time for books; you can get all the data online and compressed. It is faster and more efficient. Digital media is also easy to update. So what if for thirty years after the purge schools taught that Led Zeppelin was the flagship of the Nazi dirigible fleet? Eventually data that is more accurate was recovered, and we know now that they were part of the USO.

    Schools cannot afford traditional books. Instead, teachers use educational pages, pulling them up on subsidized monitors between info-breaks. Few people can afford or appreciate the older media but books; both fiction and non-fiction continue to circulate for the discerning buyer.

    One such buyer, Shelly Adder, or the Reader, is one such buyer. Maintaining a discrete store simply titled Ends on the edge of the art district Shelly trades in pre-war books. Not the manuals or technical guides that most corporate types like to snap up, they have too much of an obvious value. Anything else though is fair game including an extensive library of new age work.

    While she manages to stay open, Ends is never busy, in fact it is rare to see more than one or two people in the store at the same time. This may be from the price tag assigned to some of books she keeps. Occasionally scavengers try to pawn off books they may have found in the Wastes but it is rare for Adder to buy from anyone off the streets. How she procures her texts remains an unknown.

    Story Seeds
    How does she get those books? Characters may find themselves on either side of this mystery. The Reader has several sources and does not rely on any one supplier. Instead, she keeps them all at a distance to prevent any one person from knowing too much about Ends and her collection.

    The Reader has been compiling documents for years. While still incomplete, the Reader has a very different understanding of the events leading up to the Great War as well as other subjects. Adder is not the type to prevent people from browsing the shop for hours. There are very few people with access to her private library though.

    An occult understanding? Because so many books pass through Ends and the Reader’s hands there are few subjects she does not know something about. While few might think to turn to her, she may be one of the best sources for more esoteric works in Tiergarten.



  • Chatham House 4: Murdoch “Mud Face” MacLeish

    The Chatham House articles discuss people that may be inserted into campaigns as ready made NPCs to add flavor or detail to your world. The character’s discussed in the Chatham House often have ties to various organizations, Baronies, Corporations, Governments, but operate outside the normal protocols.

    Want a week in someone else’s body? Be skinny, fat, angel or demon Mud Face is an artist that sees the beauty in everything. Once a licencee doctor Murdoch MacLeish went underground after he was charged with implanting patients with time released botchulism bombs to keep them coming back for touch ups. A master of body sculpting even knowing his reputation couldn’t dissuade his most serious clients.

    Strangely going underground seemed to bring in more clients. Something about the mad artist and getting to play shady dealings when everyone knew he was just a glorified plastic surgeon. Some clients would go so far as to let their botchulism bombs go off just for signature proof of where they got their work done.

    Other clients like to release the artist. Meaning allowing Murdoch free reign on their looks. Ever see a woman with four inch horns of wrapped flesh, a Hannya smile, and a ten thousand dollar dress, no need to guess where she gets her work done.

    Murdoch keeps his operations mobile and is never without a host of well armed guards. More than once a client has come to him thinking the ‘botchulism thing’ was just a joke, and there’s no medical malpractice suits against a man who technically hasn’t done anything. Although, Murdoch isn’t the only doctor to keep a TKA Auto 10 under his medical robe.

    Story Seeds:
    Need to disappear without leaving the city, or just get out of your skin and into someone else’s for a few days, Murdoch’s you man.

    Alternatively Murdoch can serve as a protagonist or antagonist, either recruiting the Characters to collect on debts or being hired to repay the body sculptor for a botch job.



  • Chatham House 3: Flynn

    The Chatham House articles discuss people that may be inserted into campaigns as ready made NPCs to add flavor or detail to your world. The character’s discussed in the Chatham House often have ties to various organizations, Baronies, Corporations, Governments, but operate outside the normal protocols.

    While Gabrielle Flynn had dreams of making it big as a child growing up in the slums she never really knew what big was. At some point, about the age of eight there was a recognition that it was living in the places you saw on TV instead of watching them on TV. For a child living in a government rehoming zone though there were very few ways to reach that goal. Fewer if one wished to accomplish this feat legally.

    It wasn’t long before Flynn found her passion though, prewar technologies. By her teen years she had amassed a reasonable amount of junk, scrap and other discarded buts that the local Scavs couldn’t find a profitable use for. While it took another decade Flynn eventually became adapt at putting these devices back together again.

    Now in her late forties the Flynn as she’s sometimes called maintains a deceptively successful shop on the edge almost on the boarder of the nearby tent community. Processing all the gear and trinkets the Scavs think they can’t get a proper price for selling themselves and repairing things that do come in.

    Even the corporate archaeologists or dig groups broker with Flynn for components missing from their latest finds that wouldn’t have done the typical Scav any good on the streets. This kind of reputation comes with some degree of notoriety most people want to avoid. More than once Flynn has had to deflect corporate buyout bids and once a black ops team that nearly flattened the shop.

    Story Seeds:
    If a campaign goes into the Wastes the Flynn is an excellent resource. Able to provide maps, local or and some gear as well as repairs she knows what’s really valuable out there and it’s more than a mounted light gun. Flynn may need help in procurement or protection depending on her latest score.

    GM Note: There are more reasons to explore the Wastes than a lost super weapon. Some sections of modern society are far more interested in the ascetic over the function of prewar tech. Things such as intact cars or home appliances can be worth far more than their present day counter part. Paintings, books, even music and movies can be exceptionally valuable.