• Category Archives The Lucid World
  • Setting » The Lucid World » The Baronies
  • Harbingers, Barony

    Trading their humanity for power the Harbingers manipulate the Unbound Realm luring it into the eternal night of the Dark. Corrupting the faithful, breaking down communications the Harbingers are masters of fear.

    Of the Baronies the least is known of the intentions of the Harbingers. Their sole purpose seems to be breading terror and mistrust. The fact that the Harbingers seem to always know whenever a new Dark Lucid is born only adds to this theory. Planting agents inside media corporations they are able to rewrite, suppress or promote information with little more than a thought.

    Taking a heightened interest in the Church of Unua it is more than likely the Harbingers are the source of many of this new Barony’s troubles. Flooding the market with books and data feeds offering counterpoints to the Unuan dogma. Leading press stories that promote the dangers of the cult, in the world of instant information they can make anything disappear.

    The stories of Harbingers infiltrating political structures seem more like paranoid conspiracy theories. Fear does not have to come from war though. The growing divide between rich and poor, the lack of education for those without means, the continuing creep of urban blight and lack of security, all these things and more have been attributed to the hand of the Harbingers. What is real, and what is rumor though remains unclear.

    If information about the intentions of the Harbingers is scarce, information about the hierarchy and places of power are all but non-excitant. The Harbingers avoid direct conflict with other Baronies and so battles over territory have been almost entirely defensive. When cornered though the Harbingers are known for far worse than the typical casualty. Victims of the Harbingers are left with their minds shattered, locked in perpetual nightmares or worse. Still the question remains, why? With no apparent agenda what drives these monsters? How do they operate? Rumors circulated around the Harbingers. Whispers on the wind say they have forged pacts with the Demon Kings of the Dark Realm. Bending shadows to their will, pity those who get to close to the answers.

    Common Realms of Members: Dark

  • The Dark Realm

    This Realm above all others may truly tainting those entering the Realm it is a place of nightmares unhinging the mind as shadows surge and recede with a pulsing life of their own. Here there be monsters, the vile constructs of demons and nightmares flourish in the gloom. Those who pass into the Dark do not merely look into the darkness they are infused with the powers most horrible. Legends speak of those Tainted by the Dark being reborn becoming beings of living shadow.

    Abilities: Releasing the Dark essence reveals the Lucid’s monstrous inner nature granting control over shadows and darkness. Those willing may learn to call on the nightmare things trapped within the Dark. Lucid Abilities Include:

    Shadow Born: The Dark Realm naturally cloaks the Lucid hiding them.

    Secrets of the Night: The Lucid is privy to knowledge others spend their lives seeking.

    Manifestation: Those Tainted by the Realms it is often The Dark Ones who are most skilled at hiding themselves. The Dark Taint almost always manifests as emotional swings, fits of rage and/or silence.

    Common Gateways: Caves or Tunnels, Places of Ritual Sacrifice, Self Mutilation

  • The Outer Realms

    What separates a Lucid from mundane humans is their bond to one of the Four Outer Realms. The nature of these Realms is a highly debated topic of cosmologists and philosophers. What most agree on is that these are places of power. While some call them magic others places more scientific terms on them. They are the supernatural. Places beyond the comprehension of mortals that thrive outside the mundane world. Lucids are able to tap into the forces of their Realm, channel it shaping it to their needs.

    The Player chooses one of the four Realms for their Character. This is the Realm the Character first experienced and caused their Elucidation. They are bonded to their Realm on a metaphysical level.  At the time of their Elucidation the Realm becomes as much a part of their Character as their genetics.

  • Tainted & The Lucid

    Anyone who has knowingly passed through a Gateway of one of the Four Realms and survived have been Tainted. The most common Tainted have experienced either the Grave through a near death experience or the Slumber through lucid dreaming. Although, there are numerous ways to enter each of the Realms, know as Gateways, often Baronies seek to create permanent Bridges between them allowing them to physically cross between the Realms. Not all who stand at a Gateway have the will or the strength to step through. It is this that sets the Lucid apart from mortals. Baronies such as the Watchtower are known for their Baptisms, forcing followers into a Gateway testing their resolve.

    Having traveled to one of the four Outer Realms the Lucid are those who have become Tainted but have not yet forced into one of the Baronies. Once a mortal becomes Lucid they become aware of others like themselves and can perceive the overlapping Realms within the Unbound World. The Lucid is Tainted with the essence of the First Realm they experience outside the Unbound World and can learn to draw on its power. Once Tainted the Lucid may enter the other Realms but they will never cause another bond like that of the First Realm.

  • The Baronies

    Baronies are divided by their philosophy and beliefs concerning the Outer Realms, humanity and other Lucids. Baronies do not confined to limited geographical boundaries but possess a significant number of Lucids, often fanatical in nature. The six major Baronies include: Green Ones, Harbingers, Keepers of the Unbound, Spirit Callers, The Templers, and The Watchtower. One new Barony the Church of Unua has cropped up in the last few years. Unlike the older Baronies they openly preach the Eden Dream and the existence of the Outer Realms. So far they have been marginalized by almost every media outlet as being a cult and thoroughly insane. Baronies may also be referred to as: Dukedom, Enclave or Regencies.

  • The Eden Prayer

    The world has grown colder over the last century. Since the end of the Great War, huge multinational corporations have risen to power while government rule has grown stifling, stripping away what were once considered basic human rights. Knowledge is a privilege those few who can afford private education or can qualify for corporate schools. In the urban centers of power, billions struggle to carve out a living in the shadow of these monolithic empires.

    Amid the squalor and decay there is another world.

    Rumors of conspiracy and government plots abound on the streets while the news reports only what they’ve been paid to say. Within this cacophony of rumor the Church of Unua has somehow spread the tale of Five Kingdoms.”These five interwoven Realms, the Slumber, the Verdant, the Dark, the Grave and the Unbound, once part of a greater whole the Unua preach that these Realms, can be reunited so humanity can one day transcend the blight and enter the new era. The media dismiss their rants, the Church of the Redeemer sees them as a pagan cult, and others simply call them mad. Even so, their message spreads and new churches crop up in cities across the globe. All unified by a single prayer.

    Through dream I have seen the Slumber.
    Through nightmare I have been cast into the Dark.
    Through life I have found the Verdant.
    Through death I have known the Grave.
    I am Unbound.
    I am Lucid.

    - – -

    The year is 2202 and paranoia is the rule of the day. Forces just outside the realm of perception move world powers to their will. Those who stop and watch can feel the touch of these powers at work. Governments struggle to rebuild, to recover from the Great War. Huge corporations have become cities-states unto themselves. The Church of the Redeemer, fallen from its glorious ranks continue to swell, filled with disenfranchised workers unaware of the church’s hubris. All of these things move within the nebulous landscape of conspiracy. Yet, the truth exists beyond the realm of man.
    Scattered across the globe are those who have crossed the boarders into the Outer Realms only to return to the Unbound World tainted, a living conduit to the strange energies that control the Realms. This Taint connects them, binds them and drives them. They are the Lucid, those strong enough to transcend the haze of illusion that shadows the world.
    No one knows how many Lucid there are in the world. Some band together for ideological reasons forming Baronies. Their motivations vary widely, from the Eden Dream of the Church of Unua to the Templar’s enlightenment at the edge of a knife. The Realms offer no answers as to who is right and who is wrong.
    The Lucids who have not been culled by the Baronies are a precious commodity. Thrust into a world of mystery, they find themselves infused by the Realms, gifted with new and strange abilities. Their eyes have become attuned to the hidden forces of the world. Sought by the Baronies, some give in hoping for protection. Those with the wit, will and tenacity to do so, run.
    They are out there, on the run, hiding, like you. Close your eyes, reach out and you can feel them. Those with the strength not to give in, who have not been brainwashed by any Barony are the Lucid. Fight, struggle, do what must be done to survive the Unbound World and take control of the strings of reality at your command.

    You are Lucid. Can you Survive?