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  • Chatham House 6: The Reader

    The Chatham House articles discuss people that may be inserted into campaigns as ready made NPCs to add flavor or detail to your world. The character’s discussed in the Chatham House often have ties to various organizations, Baronies, Corporations, Governments, but operate outside the normal protocols.

    Books, three century old antiquated media. Who has time for books; you can get all the data online and compressed. It is faster and more efficient. Digital media is also easy to update. So what if for thirty years after the purge schools taught that Led Zeppelin was the flagship of the Nazi dirigible fleet? Eventually data that is more accurate was recovered, and we know now that they were part of the USO.

    Schools cannot afford traditional books. Instead, teachers use educational pages, pulling them up on subsidized monitors between info-breaks. Few people can afford or appreciate the older media but books; both fiction and non-fiction continue to circulate for the discerning buyer.

    One such buyer, Shelly Adder, or the Reader, is one such buyer. Maintaining a discrete store simply titled Ends on the edge of the art district Shelly trades in pre-war books. Not the manuals or technical guides that most corporate types like to snap up, they have too much of an obvious value. Anything else though is fair game including an extensive library of new age work.

    While she manages to stay open, Ends is never busy, in fact it is rare to see more than one or two people in the store at the same time. This may be from the price tag assigned to some of books she keeps. Occasionally scavengers try to pawn off books they may have found in the Wastes but it is rare for Adder to buy from anyone off the streets. How she procures her texts remains an unknown.

    Story Seeds
    How does she get those books? Characters may find themselves on either side of this mystery. The Reader has several sources and does not rely on any one supplier. Instead, she keeps them all at a distance to prevent any one person from knowing too much about Ends and her collection.

    The Reader has been compiling documents for years. While still incomplete, the Reader has a very different understanding of the events leading up to the Great War as well as other subjects. Adder is not the type to prevent people from browsing the shop for hours. There are very few people with access to her private library though.

    An occult understanding? Because so many books pass through Ends and the Reader’s hands there are few subjects she does not know something about. While few might think to turn to her, she may be one of the best sources for more esoteric works in Tiergarten.



  • Chatham House 5: Nikogda Volya

    The Chatham House articles discuss people that may be inserted into campaigns as ready made NPCs to add flavor or detail to your world. The character’s discussed in the Chatham House often have ties to various organizations, Baronies, Corporations, Governments, but operate outside the normal protocols.

    Head of TK Excavation Security, Nikogda is also suspected to lead a grey team used by Thalberg-Koertig to remove unwanted personnel. While corporate politics rarely makes a difference in the day to day lives of those living outside the Arcology it puts Nikogda in a very unique position.

    Nikogda has access.Simple enough, this is a woman that can go anywhere in TK controlled space and never be questioned, or even given a second glance. The truth behind her being the one to literally sack employees may or may not be true, but in the guided upper levels rumor is all you need.

    What of course does this mean to everyone else? Well, like everyone else, Nikogda has her price. There was once another rumor that she was sold an automatic rifle design to a competitor. Four mid-level developers, that were linked to the start of this rumor disappeared over the course of the following month.

    There have also been stories that she’s hired temporary staff for security details at events in the Arcology, presentations, operas, or other performances when she would normally have no involvement. Who would question her or her troops though?

    Nikogda knows how to keep secrets, and play within the margins. For years she’s been learning just how far her boundaries go and what she can do within them. She’s not cruel, or threatening, relying more on her reputation while remaining polite. In a pinch though she is an explosive fighter in her own right should she ever have the need to deal with a threat directly. Her marksmanship is legendary and she is a skilled close quarter combatant relying on easily concealed monowhips. This of course only adds \to her reputation as executive assassin.

    Story Seeds:
    In some campaigns the TK Arcology may be just part of the city’s skyline. In others there may never be a reason to leave their protected walls. However, should your game fall between the lines then Nikogda may become a very good person to know. Story lines involving corporate espionage, smuggling, or even just trying to see a show in the Arcology could involve Nikogda.

    Alternatively, she may take on the roll of benefactor as PCs fall under her legitimate employ or as an antagonist should they ever make enough noise to upset the CEO and board at Thalberg-Koertig.



  • Chatham House 4: Murdoch “Mud Face” MacLeish

    The Chatham House articles discuss people that may be inserted into campaigns as ready made NPCs to add flavor or detail to your world. The character’s discussed in the Chatham House often have ties to various organizations, Baronies, Corporations, Governments, but operate outside the normal protocols.

    Want a week in someone else’s body? Be skinny, fat, angel or demon Mud Face is an artist that sees the beauty in everything. Once a licencee doctor Murdoch MacLeish went underground after he was charged with implanting patients with time released botchulism bombs to keep them coming back for touch ups. A master of body sculpting even knowing his reputation couldn’t dissuade his most serious clients.

    Strangely going underground seemed to bring in more clients. Something about the mad artist and getting to play shady dealings when everyone knew he was just a glorified plastic surgeon. Some clients would go so far as to let their botchulism bombs go off just for signature proof of where they got their work done.

    Other clients like to release the artist. Meaning allowing Murdoch free reign on their looks. Ever see a woman with four inch horns of wrapped flesh, a Hannya smile, and a ten thousand dollar dress, no need to guess where she gets her work done.

    Murdoch keeps his operations mobile and is never without a host of well armed guards. More than once a client has come to him thinking the ‘botchulism thing’ was just a joke, and there’s no medical malpractice suits against a man who technically hasn’t done anything. Although, Murdoch isn’t the only doctor to keep a TKA Auto 10 under his medical robe.

    Story Seeds:
    Need to disappear without leaving the city, or just get out of your skin and into someone else’s for a few days, Murdoch’s you man.

    Alternatively Murdoch can serve as a protagonist or antagonist, either recruiting the Characters to collect on debts or being hired to repay the body sculptor for a botch job.



  • Chatham House 3: Flynn

    The Chatham House articles discuss people that may be inserted into campaigns as ready made NPCs to add flavor or detail to your world. The character’s discussed in the Chatham House often have ties to various organizations, Baronies, Corporations, Governments, but operate outside the normal protocols.

    While Gabrielle Flynn had dreams of making it big as a child growing up in the slums she never really knew what big was. At some point, about the age of eight there was a recognition that it was living in the places you saw on TV instead of watching them on TV. For a child living in a government rehoming zone though there were very few ways to reach that goal. Fewer if one wished to accomplish this feat legally.

    It wasn’t long before Flynn found her passion though, prewar technologies. By her teen years she had amassed a reasonable amount of junk, scrap and other discarded buts that the local Scavs couldn’t find a profitable use for. While it took another decade Flynn eventually became adapt at putting these devices back together again.

    Now in her late forties the Flynn as she’s sometimes called maintains a deceptively successful shop on the edge almost on the boarder of the nearby tent community. Processing all the gear and trinkets the Scavs think they can’t get a proper price for selling themselves and repairing things that do come in.

    Even the corporate archaeologists or dig groups broker with Flynn for components missing from their latest finds that wouldn’t have done the typical Scav any good on the streets. This kind of reputation comes with some degree of notoriety most people want to avoid. More than once Flynn has had to deflect corporate buyout bids and once a black ops team that nearly flattened the shop.

    Story Seeds:
    If a campaign goes into the Wastes the Flynn is an excellent resource. Able to provide maps, local or and some gear as well as repairs she knows what’s really valuable out there and it’s more than a mounted light gun. Flynn may need help in procurement or protection depending on her latest score.

    GM Note: There are more reasons to explore the Wastes than a lost super weapon. Some sections of modern society are far more interested in the ascetic over the function of prewar tech. Things such as intact cars or home appliances can be worth far more than their present day counter part. Paintings, books, even music and movies can be exceptionally valuable.



  • Chatham House 2: Easton

    The Chatham House articles discuss people that may be inserted into campaigns as ready made NPCs to add flavor or detail to your world. The character’s discussed in the Chatham House often have ties to various organizations, Baronies, Corporations, Governments, but operate outside the normal protocols.

    Jocelyn Easton Boyde once had an empire of fiber, but time and technology march on. After a string of bad investments Easton found herself in bankruptcy and the company she had built from the ground up dissolved and sold over for it’s bones. Two years later Easton had gone from mogel to a bar owner just outside the finical district.

    Easton’s keeps a mix of people you would think wouldn’t go together, at least not until you stop to really look at who’s there. Sure there are the normal array of company men you expect to find in any up town bar. There’s also the the types that looked like they were raked up from the bottom of a swamp and the real money guys, those people that have so much wealth it just kind of radiates around them. Somehow Easton’s pulls all these people together in a relatively friendly atmosphere.

    One might wonder how this works and that’s where the trading floor comes in. The basement of Easton’s is a whole other world of back end deals, drug buys, money laundering, any sort of business those too proper to get their hands dirty can work out with the filth. Easton doesn’t care what the deal is. Stay civil and bring cash. It costs to get into the trading floor and people trying to broker deals on the main floor are quickly targeted and removed.

    Story Seeds:
    Easton’s can easily serve as a central while collar black market. It can become a central hub for some contacts or safe house. Easton is known for the quality of his guards. To that effects characters may find themselves under the employ of Easton herself. Her guards are always a cut above the rest and if the Coven is the brawny sort she’s always hiring.



  • Chatham House 1: Dianne Villeneuve

    The Chatham House articles discuss people that may be inserted into campaigns as ready made NPCs to add flavor or detail to your world. The character’s discussed in the Chatham House often have ties to various organizations, Baronies, Corporations, Governments, but operate outside the normal protocols.

    We begin the Chatham House articles with socialite Dianne Villeneuve. Known for flamboyant parties and reveling in the nightlife Dia is a well known party girl. While not connected to her family business it is unlikely Dia will ever have to worry about money. Villeneuve Phrama Distributed or VPD was founded during the height of the Great War in Europe. Solely focused on medical distribution of medical supplies to war zones Dia’s great grandfather exploited the political unease to build an empire.

    These days Dia is far removed from the family business or at least this is how it appears on the surface. Dia lost her taste for club life years ago but found that a certain element was very interested in the trade routes and shipping methods used by VPD. Something Dia has been able to leverage into a more than profitable black book smuggling operation.

    About the only thing off limits for Dia and VPD are slaves. At the same time she specializes in smuggling people across hardened boarders. As a kind of corporate coyote migrants with the money can trust Dia’s services and her enforces to be on the level. Although, safer in that regard, one would be hard pressed to call her work humanitarian. Her fees can be crippling depending on the extraction locations but her methods are effective and she is an expert creating new identities for migrants.

    Story Seeds:
    Characters can easily find themselves on either side of Dia and VPD’s operations or even in need of their services. If characters ever attract too much heat from a Barony, corporation, or government Dia can be there to help them disappear, if the price is right.