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  • Character Templates Part 5: The Broker

    Companies deal with electric cash and digital exchanges. Down below real people deal in street value. Yeah, everyone takes cash, but if you’ve got a stash of F-Cells and need to score some major firepower well, maybe you don’t need cash.

    The Broker is half way between a pawn shop owner and job recruiter. Adept at deal making and knowing just who to talk to the Broker is the man to talk to when you need to get things done.

     

     

    The Broker

    History 6 Strength 5 Dexterity 3
    Skills: (Converted Points For History) Skills:
    BG: Man in the middle 6 Dodge 3
    Career: Broker 2 (Converted Points For Intelligence)
    Traits:
    Lucid 6
    Contact: One Gang Contact 3
    Contact: Money Launderer 2
    Constitution 3 Senses 5
    Skills: Skills:
    Running 3 Perception 4
    (Converted Points For Exprssion) Specialty: Finding Flaws 4
    Fortune 5 Wisdom 5 Intelligence 5
    Skills: Skills: Skills:
    Bargain Finder 5 Area Knowledge:  Tiergarten 3 Firearms 3
    Gambling 3 Street Smarts 5 Forgery 5
    Law 2
    Mental 5 Expression 6
    Skills: Skills:
    Intimidation 4 Etiquette 2
    Negotiations 4 Subterfuge 5
    Wit: Art of the Deal 2

     

    With their focus on getting the best possible deals the Broker is a nightmare to haggle with and have connections most people never want to meet. Should push come to shove they can defend themselves and can navigate the back allies as well any of the street scum that live there.

    In the next Character Template we’ll look at the Gambler.



  • Character Templates Part 4: The Sewer Rat

    The streets are war zones filled to capacity with psychotics, thieves and murderers and that’s just talking about the cops. The rich escape to the TK Arcology or some other safe haven floating between buildings on private helicopters and they took any real protection with them. There’s no security anymore, you’re as likely to get shot as you are to be able to hail a taxi in some districts. Those in the know, they go below.

    The sewer system long predates modern Tiergarten with miles of abandoned tunnels and passages that have been forgotten. Down here you can get anywhere. There are even small communities of what the city people would call transients but down here they have homes. Yeah, there are Scavs, Gangers and others that try to stake claims below but few last long. No, if you want to avoid the chaos above, and can stand the smell this is how to see the city. Just avoid the new tunnels, Waste Management doesn’t have a problem disposing of bodies and have a fast way to deal with any unauthorized personnel.

    Each Template assumes the Character is a New Lucid and spends only the Character Creation Points for their Trees. This leaves Players their Experience and Lucid Points to customize and add unique qualities to the Character.

     

    The Sewer Rat

    History 6 Strength 5 Dexterity 5
    Skills: Skills: Skills:
    BG: Sewer Rat 5 Heavy Melee 2 Acrobatics  2
    Career: Sewage Treatment Engineer 2 (Speiclaty) Close Quarters 2 Dodge 2
    Traits: Climbing 2 Stealth 2
    Lucid 6
    Contact: Pawn Broker 2
    Constitution 3 Senses 5
    Skills: Skills:
    Running 2 Perception 3
    (Specialty) Parkour 1 Scrounging 5
    Swimming 2
    Hold Breath 1
    Fortune 5 Wisdom 3 Intelligence 5
    Skills: Skills: Skills:
    Bargain Finder 5  Area Knowledge: Sewers 3 Firearms 2
    Gambling 3 Domestic 1 Distraction 2
    (Specialty) Appraise Food 1 Lock Picking 2
    Street Smarts 1
    Mental 6 Expression 5
    Skills: Skills:
    Intimidation 1 Subterfuge 3
    (Specialty) Resist Intimidation 1 Wit, Negotitation 5
    Meditation 3

     

    To survive the sewers the Rat needs to be able to negotiate the rough terrain, and do so without bringing a lot of attention to themselves. Also because they make to make the most out of what they find they tend to be shrewd negotiators with at least some connections in the city to flog their wares.

    Next Character Template we look at these Brokers and the merchants that just don’t care where something came from.



  • Character Templates Part 3: The Scavenger

    It’s time to get out of the city and look at what we’ve lost. The Great War ravaged the world leaving wide swaths of dead or desolate land known as the Wastes. Few willing live in the Wastes, yet there are some small communities hoping to escape the constant scrutiny of the cities, gangs preying on those that venture out without taking proper security even wild beasts that have adapted to the harsh environmental.

    Now might be a good time to ask why anyone would linger or even want to live in such a desolate environment and the answer is simple. Amidst the rubble and ruin are relics from before the Great War. Pieces of history that were scourged in the brief time the Recamiers held the world in a theocratic strangle hold. It is for these lost treasures that Scavengers or Scavs as they are commonly known risk the dangers of the Wastes. There is more than one urban legend about a Scav making their fortune on nothing more than a truck load of toasters or the data from a clothing manufacturer’s dress designs.

    Each Template assumes the Character is a New Lucid and spends only the Character Creation Points for their Trees. This leaves Players their Experience and Lucid Points to customize and add unique qualities to the Character.

     

    The Scav

     

    History 6 Strength 4 Dexterity 4
    Skills: Skills: Skills:
    Career: Scav 3 Climbing 2 Dodge 1
    BG: Tent City Resident 3 Lift 2 Melee 2
    Traits: Pack Mule 3 (S) Weapons of opportunity 1
    Lucid 6 Vehicle 1
    Contact: Smuggler 3
    Constitution 5 Senses 6
    Skills: Skills:
    Fasting 4 Perception 2
    (Specialty) Water Conservation 4 Scrounging 5
    Fortune 5 Wisdom 5 Intelligence 3
    Skills: Skills: Skills:
    Bargain Finder 5 Domestic 1 Exotic Weapons 2
    Gambling 3 Geography: Wastes 4 Firearms 2
    Street Smarts 1 Lock Picking 2
    Maintenance: Vehicles 2
    Maintenance : Choose One 1
    Mental 3 Expression 5
    Skills: Skills:
    Negotiations 2 Subterfuge 4
    (Converted Points for Intelligence) Wit: Street Deals 4

    The Scav has two general focuses in their Skills, surviving in the Wastes and making the most off of anything they find while out there. Should they find themselves in a punch up the Scav can handle just about any weapon out there from a broken chair leg to a old embanked artillery.

    In our next Character Template we continue to skirt the city heading underground with the Sewer Rat.



  • Character Templates Part 2: The Police Officer

    Last week we ran the streets with the Street Kid. This week we’re protecting and serving them. Even though they have been marginalized by budget cuts and privatization there are still honest, hard working cops. Of course they are out numbered by callous corporate security guards and and corrupt officers that use what little power they have to line their pockets.

    Each Template assumes the Character is a New Lucid and spends only the Character Creation Points for their Trees. This leaves Players their Experience and Lucid Points to customize and add unique qualities to the Character.

    The Police Officer

     

    History 6 Strength 4 Dexterity 4
    Skills: Skills: Skills:
    Career: Police Officer 5 Brutal Fighting 2 Dodge 2
    Background: Ex-Gang Member 2 Heavy Melee 3 Stealth 2
    Traits: Lift 2 Vehicle 3
    Lucid 6
    Contact (Informant) 2
    Constitution 5 Senses 4
    Skills: Skills:
    Movement: Running 4 Perception 3
    (Specialty) Giving Chase 4 Tracking 2
    (Specialty) “Runners” 2
    Fortune 4 Wisdom 5 Intelligence 4
    Skills: Skills: Skills:
    Gambling 1 Area Knowledge: The Beat 2 Firearms 4
    Intuition 3 Street Smarts 2 (Specialty) Service Pistol 1
    Traits: (Specialty) Local Hoods 2 Law 2
    Combat Reflexes 3
    Mental 5 Expression 5
    Skills: Subterfuge 4
    Intimidation 5 Wit: Verbal Traps 4
    (Specialty) Voice of Authority 3

     

    The Police Officer’s training gives them a smattering of combat skills and social skills, mainly around brow beating the public. At the scene of a crime they excel with specialties for legging down people running from a crime scene and tracking them in case they lose sight. Police Officers also have good instincts, at least those who live and generally have several connections or at least know who’s willing to talk.

    For the Next Character Template we leave the city to get down and dirty with the Scavenger.



  • Character Templates Part 1: The Street Kid & The Psychiatrist

    Not everyone wants to take the time customize every aspect of their Character. They just want to jump into the action and start playing. To help facilitate this we are beginning a new series of Character Template articles. These templates cover a Character’s core Characteristics to fit a concept.

    Each Template assumes the Character is a New Lucid and spends only the Character Creation Points for their Trees. This leaves Players their Experience and Lucid Points to customize and add unique qualities to the Character.

    In this initial article we’re offering up 2 Templates; “The Street Kid” an extremely common sight in the Megapolitian Future and “The Psychiatrist” a follow up to our recent Unconventional Combatant piece.

    The Street Kid

     

    History 6 Strength 3 Dexterity 3
    Skills: Skills: Skills:
    Background: Born on the Streets 4 Brutal Fighting 3 Dodge 1
    Background: Living Off The Grid 3 (Specialty) Dirty Fighting 2 Melee 1
    Traits: Climbing 3 Sleight Of Hand 2
    Lucid 6 Stealth 2
    Contact (Choose One) 2
    Constitution 5 Sense 4
    Skills: Skills
    Fasting 2 Perception 2
    Movement: Running 6 Scrounging 3
    (Specialty) Find Food 2
    Fortune 5 Wisdom 4 Intelligence 4
    Skills: Skills: Skills:
    Bargain Finder 4 Area Knowledge: Campaign City Slums 2 Firearms 3
    Gambling 4 Domestic 1 Lock Picking 2
    Street Smarts 4 Maintenance: Basic Electronics 2
    Mental 5 Expression 4
    Skills: Graffiti Art 2
    Intimidation 3 Fashion 2
    Traits: Subterfuge 3
    Never Back Down 5


    The Street Kid offers a fairly well rounded selection of skills for surviving on the streets. While he may not have money they know how to make ends meet and where to find food if they have to. Their difficult upbringing has given them some basic combat skills as well as the more important abilities to help them avoid conflicts all together.

    The Psychiatrist

     

    History 6 Strength 3 Dexterity5
    Skills: Skills: Skills:
    Career: Psychiatrist 5 Lift 2 Dodge 2
    Background: Wealthy family 2 (Converted Points for Intelligence) (Converted Points for Intelligence)
    Education 2
    Traits:
    Lucid 6
    Constitution 5 Sense 5
    Skills: Skills:
    Movement: Fun Runner 4 Perception 5
    Traits: (Specialty) Facial Expressions 3
    Drug Resistant 4
    Fortune 5 Wisdom 5 Intelligence 5
    Skills: Historical Study (Choose One) 5 Skills
    Intuition 4 Religion 3 Law 2
    Traits: Logic & Math 2
    Reading 4 Medical 4
    Psychology 5
    Mental 7 Expression 4
    Skills: Skills:
    Meditation 3 Debate 2
    Traits: Etiquette 3
    Never Back Down3 Subterfuge 2

    A career, family money and solid education are a strong foundation for not having to worry about many things in life. Sadly, the life of a Lucid is not so clear cut. As one might imagine the Psychiatrist is not the most physical but basic medical training means they know how to lift properly avoid angry patients and keep in shape.

    Next time we’ll suit up and look at a template for Police Officers.