Tainted Souls explores the unspoken costs of Lucidity. The physical or mental changes brought on by becoming Lucid and how that may impact their lives and the people around them.
To be touched by the forces of unbridled nature. That is what it means to be Verdant. The essence of life has passed through the Verdant’s body and their manifestations reflect this.
While many Dark and Grave manifestations may be seen as curses and Slumbering Lucid often as blessing, the Verdant’s manifestations vary so drastically that either blessings or banes are possible. The powers of the Verdant are so varied so to are the manifestations that surround their Lucid. Players should consider their Boons or desired Boons when selecting their character’s manifestation.
Characters with shiftier qualities most commonly have some physical representation of the beast the hide within. These changes may be drastic changes from the character’s former appearance or may develop subtle as the Verdant Lucid learns to interact with their Realm. Those Lucid with control over the nature may show signs of their favored element such as a light green hue to their skin, constantly sweating or smelling like rain.
Few Verdant Lucid actually dwell within cities, and so it is perhaps for this reason it is easiest to feel their presence. The garden where grass and flowers feel that little bit more vibrant, the odd corner where all the cats seem to congregate for no discernible reason.
GMs should be careful of these larger area manifestations, while they add detail to the world they lack the personal impact that manifestations should have on the character’s life. Consider them more as background elements and less as the character’s actual core manifestation.