Tainted Souls 4: The Slumber

Tainted Souls explores the unspoken costs of Lucidity. The physical or mental changes brought on by becoming Lucid and how that may impact their lives and the people around them.

While those marked by the Dark, Grave, or even the Verdant often see their gifts as a curse those blessed by the Slumber have had their dreams made manifest. There are Lucid that see these Dreamers as weak willed, or shallow. This may be true for some. However, the Slumber allows mortals to transcend physical limitations, even perform acts best left to comic book characters. They can become beacons of hope in another otherwise bleak landscape. For these reasons the Slumber are often the most restrained of the Lucid.

How else do you shake a man’s hand, when you can just as easily crush their skull with only a fraction of additional effort?

The core book describes the Slumbering Lucid as either wild or unrestrained. This may just as easily pass from hair and clothing to deeper aspects of their appearance. Imagine the Slumbering Lucid who’s face seemed to constantly be shifting or moved in a way to make them seem less like a person and more like a machine?

As discussed in previous articles tying the Manifestation to the nature of one’s powers can also be an excellent tool for Character development. There have been many stories about Seers who’s gifts come at some price. How about a Slumbering Lucid with Stacked Senses that chronically and constantly gets which sense they perceive something with wrong.

Smells like you’re watching WFCX.

Tastes like w should turn left.

These idiosyncrasies can add a great deal of flavor to a Character. Don’t be afraid to explore the shear odd molestation one has in their dreams. Although, GMs should be weary of the character that whenever he makes an announcement in public finds himself pant-less. (That is more the purview of the Dark anyway.)