Adventure Seeds explores the setting of Fractured Kingdom providing story ideas for new Players and GMs that introduce them to the world. Each Seed is designed for fast play over one or two game sessions.
This Seed requires the Characters to be in an ethnic or religious ghetto. This may be where the Characters live or they may simply be traveling through the district. Here are some ready made micro-religions that may spring up around the Characters:
There is no greater freedom than what can be found in one’s mind. While naysayers claim that their church was founded around protecting information pirates as clergy with religious immunity the Informationalists argue that the world has forgotten how to learn and to think and without free information the mind can never be free.
Observers of the Dead Cow
To covet the flesh is to sin.
To consume eat of the flesh is to sin.
To find purity one must purge these carnal thoughts.
The Observers of the Dead Cow have elevated intercourse as the highest sin linking it to the root of all other sins. To purge themselves of all carnal desires they are also sworn to pure vegan diets. Observers routinely protest butchers and supermarkets. More extreme members scrub their bodies nightly with pumice stones wearing white robes to show their dedication to the purging of the flesh.
When the Church fell in 2136 AD there were many hard line members that refused to accept reconstruction and the Redeemers. The Primitive Reclaimers see themselves as descended from these hardliners. The only difference the Primitive Reclaimers see virtually all technology as a sin and want to see it all destroyed or Purged to make way for a pure worship. Of course they are not above using things such as computer viruses to shut down negative websites or firearms to get their message across.
Any of these micro-religions can be used with the trigger of loosing their religious status to spark their reaction.
Extremest members of a religious or ethic faction have occupied a nine block area claiming it sovereign territory. Streets have been blocked and are guarded by armed extremists.
Of course the Player Characters are trapped within this burgeoning nation. The faction will lock down the streets on the boarders first along with the center block where they are operating from. The foot soldiers in this siege use the values listed for Mercs operating in three man teams. During the initial siege there are three groups at each intersection before fanning out leaving a single team to hold the barricades.
There is no way the siege is gong to last. the police are coming, in force. When this happens no one on the street is safe. The riot squads will march through the district using teargas and combat shotguns to eliminate any possible threats.
Replace the Police Officer’s normal gear with Riot Gear, 1D6 Teargas Grenades and TKX Riot Stoppers using Sabots. There are at least 10 Police Officers for every entrance to the district.
The timing of these events are up to the GM. Depending on the Characters some possible Complications include (Use only the Complications that are fitting for your Campaign.):
Save The innocent: This is a poorer district and there are a lot of people from street vendors to transients who are now trapped.
Stop it Before It Starts: It doesn’t take a genius to figure out how this is going to end. The Characters may try and take the “Action Boy” approach of doing the cops job for them and taking out the extremists first or even negotiating a stand down with the Succession’s leadership.
My Beautiful Home: The Secessionists have planted bombs around the district. As they are being overwhelmed they will detonate these explosives as a distraction for the leadership to escape. This includes whatever building the the Characters are hiding in or are by.
Note: There are no Supernatural elements to this Adventure Seed. This is just life in the big city.