• The Eden Prayer

    The world has grown colder over the last century. Since the end of the Great War, huge multinational corporations have risen to power while government rule has grown stifling, stripping away what were once considered basic human rights. Knowledge is a privilege those few who can afford private education or can qualify for corporate schools. In the urban centers of power, billions struggle to carve out a living in the shadow of these monolithic empires.

    Amid the squalor and decay there is another world.

    Rumors of conspiracy and government plots abound on the streets while the news reports only what they’ve been paid to say. Within this cacophony of rumor the Church of Unua has somehow spread the tale of Five Kingdoms.”These five interwoven Realms, the Slumber, the Verdant, the Dark, the Grave and the Unbound, once part of a greater whole the Unua preach that these Realms, can be reunited so humanity can one day transcend the blight and enter the new era. The media dismiss their rants, the Church of the Redeemer sees them as a pagan cult, and others simply call them mad. Even so, their message spreads and new churches crop up in cities across the globe. All unified by a single prayer.

    Through dream I have seen the Slumber.
    Through nightmare I have been cast into the Dark.
    Through life I have found the Verdant.
    Through death I have known the Grave.
    I am Unbound.
    I am Lucid.

    - – -

    The year is 2202 and paranoia is the rule of the day. Forces just outside the realm of perception move world powers to their will. Those who stop and watch can feel the touch of these powers at work. Governments struggle to rebuild, to recover from the Great War. Huge corporations have become cities-states unto themselves. The Church of the Redeemer, fallen from its glorious ranks continue to swell, filled with disenfranchised workers unaware of the church’s hubris. All of these things move within the nebulous landscape of conspiracy. Yet, the truth exists beyond the realm of man.
    Scattered across the globe are those who have crossed the boarders into the Outer Realms only to return to the Unbound World tainted, a living conduit to the strange energies that control the Realms. This Taint connects them, binds them and drives them. They are the Lucid, those strong enough to transcend the haze of illusion that shadows the world.
    No one knows how many Lucid there are in the world. Some band together for ideological reasons forming Baronies. Their motivations vary widely, from the Eden Dream of the Church of Unua to the Templar’s enlightenment at the edge of a knife. The Realms offer no answers as to who is right and who is wrong.
    The Lucids who have not been culled by the Baronies are a precious commodity. Thrust into a world of mystery, they find themselves infused by the Realms, gifted with new and strange abilities. Their eyes have become attuned to the hidden forces of the world. Sought by the Baronies, some give in hoping for protection. Those with the wit, will and tenacity to do so, run.
    They are out there, on the run, hiding, like you. Close your eyes, reach out and you can feel them. Those with the strength not to give in, who have not been brainwashed by any Barony are the Lucid. Fight, struggle, do what must be done to survive the Unbound World and take control of the strings of reality at your command.

    You are Lucid. Can you Survive?

  • Fractured Dragon*Con

    We are back at Dragon*Con this year with our Introductory Adventures. Each based on a Story Seed originally published here and expanded for Con Play. Each adventure focuses on a different aspect of the Fractured Kingdom universe so there are a lot of things to experience. We hope to see you there.

    Game times:

    Fri 1 PM (Session 2)
    Fri 6 PM (Session 3)
    Sat 1 PM (Session 6)
    Sat 6 PM (Session 7)
    Sun 1 PM (Session 10)
    Sun 6 PM (Session 11)


    Adventure Seed 1: Keeping An Eye OnYou

    Adventure Seed 2: Face Jacking

    Adventure Seed 3: Coven’s Call

    Adventure Seed 4: Radio Faktum

    Adventure Seed 5: Botanical Uncooperative

    Adventure Seed 6: Succession!


    Gaming events registration can be found here:  http://gaming.dragoncon.org/index.php/eventsearch

    And we should have Bookmarks for our players and possibly some other swag along the way.


  • Fractured Momocon: The Aftermath

    What an amazing weekend. This was our first year at Momocon and it was a great experience. The Gaming team was great, engaged and actively trying to make sure con-goers had an awesome time. It was so cool to work with them to highlight Fractured Kingdom at Momocon. So what happened? We were scheduled for two games and two panels.

    Adventure Seeds: Succession and Botanical Uncooperative were featured at Momocon.

    The Gaming staff helped to find players and introduce them to the setting of Fractured Kingdom allowing us to jump right into the games and bring on the craziness. There were several requests for local demos coming out of the games so, if you are in the Extended-Greater-Expanded-Super Duper-Big-Metro Atlanta Area and want to see a Fractured Kingdom demo in your next of the woods, leave a comment for follow up.

    Onto The Panels…

    I had the opportunity to speak on two panels, World Building and Game Mechanics, and RPG Publishing. With me on both panels was the brilliant game developer Eloy Lasanta, founder and all round get everything done guy from Third Eye Games.

    World Building and Game Mechanics

    So this was our first panel, and I couldn’t find the room. So of course I ran late, and there is something to say about walking into a room of like a hundred people and have them all look at you. In fairness, I spent the rest of the hour sitting in front of them so there wasn’t a lot of time to be embarrassed.

    The panel was great, and there were a lot of interesting discussions around where to start, the importance of originality and how the labels one uses to define characters influences how players perceive the setting. Seeing so many people working on different projects was reassuring, and I hope that something we said helps inspiring writers.

    RPG Publishing

    Our second panel was on Sunday, at noon and had around twenty or thirty participants. Having found the room the day before, this time I was there early.

    Within a few minutes of opening the floor to questions, which was really just a few minutes of explaining who we are, it was clear we had an audience of potential game publishers. From supplements to existing systems to original worlds or new game engines and settings.

    A lot of time was spent discussing Kickstarter. Starting with a primer of what Kickstarter is, we talked about how it was used to fund several Third Eye Game titles and Fractured Kingdom, along with some of the pitfalls developers experience. There was also a fair amount of discussion on how to promote your work, and how to receive feedback.

    One question that resonated with me was what feedback from reviews of Fractured Kingdom have I really internalized and incorporated into game design. To answer that question here, one thing I’ve heard fairly consistently is that character generation has so many options it can be daunting. This is something I’ve focused on heavily with the development of Glass Shadows, a Post-Human cyberpunk game I’m currently developing with Paul Caughell.

    Other Events

    In between the panels and games, we did manage to sneak in some play time. This included sitting in on the tail end of a game of Wu Xing run by Eloy, the game’s creator, King of Tokyo, and Splendor.

    All of them were awesome games.

    Oh, and I should mention that they played King of Tokyo a little bit differently at Momocon!

  • Fractured Alabama

    Saturday we were in Gadsden, Alabama at the Dragon Quills. It was great to see a comic book and game shop on main street. On top of their great location, they are running great games. Namely a demo of Fractured Kingdom.

    We had a great time, and it was awesome being able to introduce something new. If you are in the area stop by and pick up a copy.

    Dragon Quills

    506 Broad St
    Gadsden, Alabama 35901
    Phone (256) 549-1979

  • Lucid Tales – Eve

    Cold masks smells. Something I found myself surprisingly thankful for, once my body began to adjust to the frigid nature of the bus. To coin a phrase, we were the unwashed masses. I, reeking of a Bake house in its last stages of life, the wino with her collection of candy colored stains on layers of jackets, the two bullyboys clad in leather and sweat from the kicking’s they gave the night before.

    The boys didn’t try to hide what they were, leering from the raised back end of the bus as if they along were the sovereign rulers of this small icy kingdom. They gripped the safety bars with bloodied knuckles and smiled at any that bothered looking up at them. The world was simple for these boys. Strength, that’s all that mattered.

    Was it so different for our kind?

    “Our kind.” The words escaped in a croak as I realized how exhausted I really was. A J-pop princess looked up from a hand screen. It was a brief look then she returned to whatever she had been doing.

    The sun was breaking as the bus pulled into the station. Already the morning crowds were swelling around the transit bays. Facing another blast of frigid air, I’m reminded of the lingering chemical stench on my body. Although, no one else at the station seems to notice over the general aroma of men and women being herded off to their jobs.

    A tube takes me underground; the trains in Tiergarten ran deep. Well below the old rail lines, these tunnels were virtual public bomb shelters. Inside the affluent districts, there was a series of security checkpoints before reaching the trains. Out here on the outskirts of the city, they only cared if you could pay the toil. Not smart security since it’s the same trains.

    The appearance of security for those that believed in it, out on the outskirts, there was no need for pretense. Until I knew what Ember was, there was no going home. I needed answers and soon enough I would be another worm sinking into the pristine garden.

  • Fractured Momocon

    Fractured Kingdom is going to Momocon!

    Today I’m happy to announce that Momocon has invited me to speak on two panels, “World Building and Mechanics Design”, and “RPG Publishing”. Also, we’ll be running games at the con. Don’t have a schedule yet but we’ll get the word out once we know more.

    Momocon is held over Memorial Day Weekend, May 23-25.

    Also, for fans of Fractured Kingdom, are you going to any cons this year? If you are interested in running a game of Fractured Kingdom, please contact us on G+ or Facebook for a free GMs pack!